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Dwemer Brandy v1.1
By Rob B. (rob_b_from_canada@yahoo.com)
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NOTE: To view this readme properly in Notepad, turn on "Word Wrap" on the "Format" drop-down menu above.

Contents:
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01> Plugin Installation/Unistallation Infos
02> Version History/Updates
03> Plugin Information/Description
04> Saved Games
05> Dependencies
06> Known Issues/Bugs
07> Credits
08> Permissions/Legal
09> Warrenty/Disclaimer

01. Installing & Uninstalling
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To install, simply extract the archive to your "Data Files" directory. To unistall, just delete all the appropriate files this mod contains.

To play the plug, activate it through the Data Files option from the Morrowind Launcher before the game launches.

02. Version History & Updates
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v1.1
> Decreased the frequency of potions appearing in the game; I found that the potions were appearing more so than other Dwemer artifacts (goblets, mugs, bowls, etc.).
> Also decreased the amount a jug is worth (500 Gold is a fair amount to have to sell 'em for).
> Changed the effects of the potion so you become sluggish while moving as well as sluggish in the head.

v1.0
> Initial public release. 

03. Plugin Description & Information
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This plugin adds a new potion to Morrowind, and as you can tell by the name of the plug, it's Dwemer Brandy. Dwemer Brandy gives you the strength of an ox, but makes you just as dumb. I thought to myself, if the Dwarves created facinating weapons and artifacts, surely they must have created a liquor of some sorts. To my avail, Bethesda never had such a thing.

The Brandy shows up in random locations, and as you might've guessed, it can only be found in Dwemer ruins. You'll know when you've found some of the brew when you see what looks exactly like a Limeware Flask, but Limeware, as far as I can tell, never shows up in any of Dwemer ruins I've been to. I'm guessing since the Dwarves also made Limeware, they probably would've stored their liquor in Limeware Flasks.

04. About Your Saved Games
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This plugin won't invalidate your saved games. However, if you try to load your saved game WITHOUT this plugin activated, you WILL experience errors. All I can say is that once you've got this applied to your saved games, it's best just to keep it activated.

05. Dependencies
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None whatsoever, except that you'll need Morrowind of course ;D

06. Known Issues & Bugs
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None as far as I can tell, but if you find something, please let me know.

07. Credits
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Firstly to Bethesda Softworks for developing such a wonderful RPG. I can't wait for Oblivion! ;)

To my own brain for thinking up something like this.

08. Permissions/Legal
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You MAY use this mod as a base for whatever you may be doing, as long as the author (moi) is given FULL credit for this mod. Other than that, feel free to alter this mod to your heart's content. I don't really care about legal shite, so do whatever pleases you.

09. Warrenty/Disclaimer
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I give no warrenties that this mod won't break your system - YOU, the end user, take FULL responsibility for YOUR OWN actions. YOU use this software at YOUR OWN risk.
